This post is an index to my posts in the Rules of the Text series, at Play the Past. I'm starting to think of my post-series as books; I invite you to do the same, if you find it helpful.
- A modest proposal for viewing literary texts as rulesets, and for making game studies beneficial to the publick
- The rules of song and the rules of myth: playing with dragons and other mythohistorical archetypes
- Transmedia and tabletops
- Performances and operations
- A galactic ruleset under siege: the Mass Effect 3 controversy
- Detour to the Magic Kingdom
- Choice, multiculturalism, and irrevocability in Mass Effect, part 1
- Choice, multiculturalism, and irrevocability in Mass Effect, part 2
- Irrevocability and meaning in Mass Effect
- The Rules of the Text